When we talk about “primitive man“, we’re usually talking about cavemen and other people who existed before the advent of table manners, but if your uncle speaks grunts and chews with his mouth open, you could describe him as primitive too.
Primitive is related to the word prime, and the root of both words is primus, which is Latin for “first.” Since the phrase “primitive man” refers to the world’s first people, you might think that the word primate has something to do with the similarity between early humans and monkeys, but it doesn’t. Monkey, apes, and humans are called primates because they’re seen as standing on the first, or highest, rung of the animal-kingdom ladder.
Primitive types are also known as built-in types or basic types.
In a high-level programming language, discrete statements and primitive data types perform a single operation or signify a single data item. Primitives are used to create more complex pieces of code.
In computer science, a primitive is a fundamental data type that cannot be broken down into a more simple data type. For example, an integer is a primitive data type, while an array, which can store multiple data types, is not.
Java, for instance, has eight primitive data types:
Block Editor primitives include buffers, registers, a latch, input and output primitives, and logic primitives. Primitive symbols for Block Editor files are provided in the quartuslibrariesprimitives directory created during installation.
One of the basic functional blocks used to design circuits with Quartus II software. Primitives are used in Block Design Files (.bdf), AHDL Text Design Files (.tdf), VHDL Design Files (.vhd), and Verilog Design Files (.v).
The width of the UDP ports is 1-bit. Only one output is allowed. This output is the first port in the port list. The number of inputs may be limited, but at least 9 inputs for a sequential UDP and 10 inputs for a combinational UDP is allowed.
The input values are separated by white spaces. The input values in the table must be listed in the same order as in the port list.
The accommodation was as primitive as are the weapons, and that was saying a good deal.
For once, he had expressed that fondness in a primitive fashion, and he was glad.
Default: Polyline prXArray This array resource specifies the data space X coordinates of the points that define the graphic primitive.
Default: NullObjId prPolyType This resource of type NhlTPolyType specifies the type of the graphic primitive. Currently there are three choices: Polyline The graphics primitive will be rendered as a series of connected lines. You define the line attributes by setting resources whose names begin with gsLine. in the associated graphic style object. Polygon The graphics primitive will be rendered as an edge consisting of closed series of connected lines enclosing a filled area. You define the edge attributes by setting resources whose names begin with gsEdge. in the associated graphic style object. Likewise, you define the fill attributes by setting resources whose names begin with gsFill. . Polymarker The graphics primitive will be rendered as a series of marker symbols drawn at each of the coordinate points. You define the marker attributes by setting resources whose names begin with gsMarker. in the associated graphic style object.
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You can define a REM primitive object (line, arc, or circle) whenever you need to edit or move a raster entity.
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primitive procedure: primitive-generic-generic primitive
Many of Guile’s primitive procedures can be extended by giving them a generic function definition that operates in conjunction with their normal C-coded implementation. When a primitive is extended in this way, it behaves like a generic function with the C-coded implementation as its default method.